A handy reference guide

A Conversion from Playing Card Suits to Tarot Card Suits

  • Hearts becomes Cups (Emotional and Romantic Activities)
  • Diamonds becomes Pentacles (Mental and Intellectual Activities)
  • Spades becomes Swords (Social and Status-related Activities)
  • Clubs becomes Wands (Physical Activities)

A Concise Ability List

  • Animal Handling (Wands)
  • Animal Speech (Cups)
  • Athletics (Wands)
  • Charisma (Cups)
  • Comeliness (Cups)
  • Connections (Swords)
  • Courage (Cups)
  • Craftsmanship (Pentacles)
  • Creature Power (Swords)
  • Education (Pentacles)
  • Etherealness (Wands)
  • Exchequer (Swords)
  • Fencing (Wands)
  • Fisticuffs (Wands)
  • Gambling (Pentacles)
  • Glamour (Cups)
  • Helmsmanship (Pentacles)
  • Invention (Pentacles)
  • Kindred Powers (Pentacles)
  • Leadership (Cups)
  • Marksmanship (Wands)
  • Mesmerism (Cups)
  • Motoring (Wands)
  • Natural Sciences (Pentacles)
  • Outdoorsmanship (Pentacles)
  • Perception (Pentacles)
  • Performance (Cups)
  • Physician (Pentacles)
  • Physique (Wands)
  • Poison (Wands)
  • Riding (Wands)
  • Shapeshifting (Wands)
  • Social Graces (Swords)
  • Sorcery (Pentacles)
  • Stealth (Wands)
  • Tinkering (Pentacles)

A handy reference guide

High Adventure in the Steam Age JGray JGray